Skip to main content
Back to the game

About Frame a price

A simple game for testing your everyday price instinct.

Frame a price is a free browser game created and maintained by Jeremy Martinet. The idea is simple: a familiar consumer product appears, you set a minimum and maximum estimate, and the game reveals whether the editorial gameplay anchor sits inside your bracket.

Quick to play

Each game contains short rounds with two sliders. A correct bracket scores 50 points on Easy, 100 on Medium, or 150 on Expert. Consecutive correct answers unlock streak bonuses from ×1.2 to ×1.5.

Country comparisons

Editorial gameplay anchors are presented across several countries so visitors can discuss how taxes, distribution and currency can affect everyday goods without treating the values as retailer data.

Consumer categories

The catalogue covers tech, food, fashion, home appliances, DIY, sports, baby products, toys, mobility and more.

What the site collects and uses

Like many websites, Frame a price may use basic technical data, log files, cookies, analytics or similar tools to understand site usage, maintain reliability, improve the experience and prevent abuse. Log information can include browser type, approximate visit time, referring pages and non-personal diagnostic information.

The site may also display advertising or affiliate links. This includes Amazon Affiliate Links, where the site may earn a commission from qualifying purchases. Third-party advertising or affiliate partners may use cookies, JavaScript or web beacons according to their own privacy policies.

Important notes

  • • Every catalogue value is an editorial gameplay anchor, not retailer data or an offer.
  • • Retailer offers, taxes, delivery fees and promotions may differ by country.
  • • Product names and images are used to make the game understandable and engaging.
  • • The game is for entertainment and general comparison, not financial or purchasing advice.
  • • Methodology version 1.1; catalogue reviewed 3 October 2026.

Editorial approach

Every catalogue entry combines five rounded editorial gameplay anchors with an original explanatory note. The notes focus on construction, materials, recurring costs, product history or market structure. They are reviewed manually and kept separate from retailer promotions so the game teaches a reusable estimating method instead of chasing a temporary deal.

The product library makes those notes readable outside the game, while the consumer price guides connect individual examples into broader comparison skills.